Hearts & Minds issue 1

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G.I. Joe: Hearts & Minds #1
Hearts&Minds1 cvrA.jpg
Publisher IDW Publishing
First published May 26, 2010
Cover date May 2010
Written by Max Brooks
Art by Howard Chaykin "Major Bludd"
Antonio Fuso "Spirit"
Color assist by Aburtov "Major Bludd"
Lovern Kindzierski "Spirit"
Letters by Robbie Robbins
Editor Andy Schmidt
Assistant editor Carlos Guzman

Major Bludd reflects on why he does what he does; Spirit reveals the source of his abilities.

"Major Bludd"[edit]

Synopsis[edit]

In South America, a mercenary leader destroys a bus full of travellers with an explosive device. As his men advance on the injured passengers, he muses...

He isn't going to end up like his father, who lost his factory, or his grandfather, whose farm was taken from him; men who became redundant, their skills unneeded, incapable of providing for their families.

Opening up the bag of coffee carried by one of the passengers, the mercenary finds a packet of cocaine. Gathering it up, he calls his clients, demanding his money in exchange for the drugs. When one of his men asks what to do with the prisoners, he dismisses them as "witnesses", callously executing them himself.

He won't end up like his father, waiting to die, or his grandfather, who killed himself, not able to take it any more. His skills will never be redundant; because men don't change, and there will always be a need for killers.

Returning home to his loving family, the man brings flowers for his wife and presents for his children in the back of a brand-new SUV, as well as a box of Cohiba cigars for his ailing father... who, despite everything, he loves. Because unlike his dad, he will always provide for his family.

His codename is Major Bludd. He is Cobra.

Featured characters[edit]

(Numbers indicate order of appearance.)

Cobra Others
  • Travellers (1)
  • Bludd's father (4)
  • Bludd's grandfather (5)
  • Bludd's wife (6)
  • Bludd's daughter and son (7, 8)

Quotes[edit]

"Times change. Men don't. I will never be "redundant". I will always take care of my family."

Major Bludd

Notes[edit]

"Spirit"[edit]

Synopsis[edit]

Out in the desert, a U.S. Army tracker halts his patrol, pointing out to them a barely-visible stone, driven into the ground as if someone has stepped on it. His teammates are stunned by his ability, but he just silently reflects...

Of course they made him a tracker, he thinks — he's an Indian. He finds the stereotypes of being one with nature ridiculous, as his ancestors have been living in cities for a thousand years, since Europeans were still barbarians painting themselves blue for battle. He remembers a racist officer quoting an old movie at him, assuming he's a natural tracker because of his heritage... which he is, but not for that reason...

Since his childhood, he's suffered from sensory integration dysfunction; simply put, he can't filter his senses — he notices EVERYTHING. He had to grow up in the desert, away from everyone else, as crowds and cities overwhelmed him. Out there, he learned to live with his disorder... and eventually, to control it. But even if he can narrow his focus, it will never be natural for him.

Back at the barracks, his teammates ask after him in the bar; but he's sitting outside, with headphones on to block out the noise.

His codename is Spirit. He is G.I. Joe.

Featured characters[edit]

(Numbers indicate order of appearance.)

G.I. Joe Others
  • U.S. soldiers (2)
  • Native Americans (3)
  • General (4)
  • Officer (5)
  • Spirit's parents (6)
  • Other soldiers (7)

Quotes[edit]

"Of course they made me a tracker. I'm an Indian. At one with nature and all that crap... and it is crap."

Spirit

Notes[edit]

G.I. Joe references[edit]

  • The eagle on the first page of this story is a reference to Freedom, Spirit's eagle companion in "classic" Joe media.
  • Spirit's cynical musing that they made him a tracker because he's an Indian is probably a nod to the classic Real American Hero version of Spirit, who, if we're honest, was a bit of an insensitive stereotype.

Real life references[edit]

  • The Native American city that appears seems to be based on Mesa Verde, site of a real-life native city.
  • The racist officer quotes the movie Jeremiah Johnson.
  • The enemy soldiers speak Afrikaans.

Errors[edit]

  • On page 10, "conducive to developmental moter plannig" should be "conductive to developmental motor planning".

Covers (5)[edit]

  • Cover A: Major Bludd, by Howard Chaykin.
  • Cover B: Spirit, by Antonio Fuso.
  • Cover RI: A textless version of the Major Bludd cover A.
  • Signed Edition: A version of the Major Bludd cover A emphasising Max Brooks' name at the top, presumably signed by Brooks.
  • Barnes and Noble exclusive cover: Major Bludd's cover A art on a red background, with Max Brooks' name highlighted at the top.