Magic
Magic is an unstable, supernatural force wielded by members of various species, most notably the Dire Wraiths and the Prysmosians, to alter reality to a degree.
It can however be defeated with sufficiently advanced science.
Fiction[edit | edit source]
Prysmosian magic[edit | edit source]
The planet Prysmos was a world where magic, colloquially known as the Arcana Vast, ruled and science was held in disdain. Schismatic Good Men The Prysmosian mythology recounted that the universe was birthed by Heskedor with her very essence becoming the Arcana Vast. Good Men
As time progressed however, the Prysmosians developed increasingly advanced technology that rendered magic all but obsolete. The only known practitioner of sorcery to survive into the "Age of Science" was the extremely powerful and technophobic wizard Merklynn who wished to be respected once again. To that end he schemed to create the Trinary Re-Alignment that caused Prysmos to revert to a feudal and arcane state. Schismatic This new Prysmos was indeed one Merklynn wanted, the inhabitants were now contemptuous of all technology once again for having failed them during the Re-Alignment. The broken ruins of old vehicles were occasionally reanimated by magic for use as chariots, Desperate Measures with whole generations even disbelieving that their world had once been a technological society. Good Men
Merklynn had been hasty in crafting his spell however and Prysmos' three suns soon drifted out of alignment, unleashing gravitational forces powerful enough to rip the planet to shreds. The survivors fled into space with Schismatic Merklynn making his way to the planet Earth where he used his magic to disguise himself as "Garrison Kreiger". First Strike #6
During World War II, Kreiger and Sgt. Savage made the acquaintance of the lost Eukarian Centurion and aided him in returning to his ship. When the three arrived at the ruins of the craft, Kreiger noticed the ident on the bridge where the mysterious Talisman had once been and correctly deduced it to be a magical artifact. After an IRON Trooper attack caused the Axalon to teleport away, Kreiger devoted his life to finding the Talisman so as to use its magic to recreate his lost homeworld. Strange Visitors First Strike #6
Human science fiction author Arthur C. Clarke wrote that "any sufficiently advanced technology is indistinguishable from magic". Joe Colton dismissed magic as unexplained science prompting Kreiger to quote Clarke's third law as the two discussed the arcane and the Talisman. First Strike #0 In reality, Kreiger was trying to turn Colton away from technology and towards magic which he regarded as the true power of the universe but he quickly gave up on this as a lost cause. First Strike #0 First Strike #6
On Cybertron, the Iron Ring encountered fierce resistance from Optimus Prime and Scarlett's group as well as the Council of Worlds. In light of this, Kreiger chose to forgo their objective of reaching the metallic planet's core and activate the Talisman then and there. Using his magic he manipulated the planet's energon reserves to transform a portion of the planet's underground into New Prysmos which he claimed would be the staging ground for bringing about the "Age of Magic" across the galaxy. First Strike #6
After the Velocitronian Breakdown had been injured by the magical energies of the Talisman, Cindarr realized the Cybertronian vulnerability to magic and shared this information with Virulina who used hers to kill Kup as a show of power. Schismatic
An analysis of Breakdown's arm however revealed that Prysmosian magic was essentially gamma radiation augmented with variable carrier signals riding the radiation, in a manner not unlike a system code, but that all caused molecular breakdown. The consistency of the result led Wheeljack to hypothesize that the magic had been engineered for usage against Cybertronians and allowed him to transmit a reverse frequency that neutralized the baseline gamma radiation and returned the arm to pristine condition. Though the solution proved only temporary, it was the Cybertronians' best hope of keeping their planet and allowed Wheeljack to cook up a counter-wave that, if detonated at Vector Sigma, could theoretically immunize all of Cybertron and render the Talisman inert. Desperate Measures
When Wheeljack's bomb detonated, it interacted with Galadria's healing spell and the Talisman itself which elevated New Prysmos to the surface of Cybertron. In the aftermath, the Cybertronians allowed the Prysmosians to claim the patch of land after installing anti-magical generators around the city to neuter Merklynn. The Curtain
Dire Wraith magic[edit | edit source]
By the modern era, the galaxy largely dismissed magic in favour of technology with the notable exception of the monstrous race of shapeshifters known as the Dire Wraiths. The Wraith Sorcerers could use their magic to perform a variety of feats such as teleportation, Shining Armor #1 telepathy, Earthfall: Part Three and the ability to conjure forcefields. Earthfall: Part Two Thundercracker & Buster Save the World Their magic allowed them to infect and assimilate other lifeforms allowing them to assume their form. ROM Magic was so prominent in Wraith society that science was regarded as blasphemy. Shining Armor #5 Micronauts: First Strike
Ore-12 enhanced the natural magic of the Dire Wraiths and they invaded Elonia to try and obtain it despite it being lethal to them. Their invasion was unsuccessful and resulted in the birth of the Space Knights. After the Dire Wraiths had gone to war with the Solstar Order, Cold Fire their science proved superior to the Wraiths' dark magic. Field Test Decades afterwards, another group of Wraiths discovered Ore-13 on the planet Earth which had similar effects on Wraith magic as its Elonian sibling. Such was its enhancing effect was such that the Wraiths could conceal themselves from a Knight's Energy Analyzer. Earthfall: Part Two The New Colossus
In the mid-19th century, a Wraith Soldier attempted to assimilate the Autobot Sky Blast, the fusion of Wraith magic and Cybertronian biology turned both the Wraith and the Autobot into an out of control Wraith/Cybertronian hybrid. Shining Armor #2 Once the hybrid's energies caused it to combust, Vekktral wondered if Wraith magic might work better on mechanicals of similar stature to the Wraiths. Shining Armor #3 By studying the hybrid's remains however, Vekktral learned how to stabilize the fusion of Wraith magic and Cybertronian biology and managed to assimilate Ultra Magnus. Shining Armor #4 Despite this, the vast majority of Wraiths were far too disgusted by the mechanical physiology of the Cybertronians to attempt further assimilations. Shining Armor #5
After the humans became more aware of the Dire Wraiths, they published several texts regarding magic on the internet. When the command staff of both G.I. Joe and Autobot City were occupied on Cybertron, the Wraiths sought to consolidate their power over Earth and used their magic to alter the biology of several insects, turning them into carriers of a virus. The magic was so unstable, however, that it burned through the organic hosts.
There was no magic in Microspace, leaving the Micronauts unprepared for it when they confronted a duo of Wraith Sorcerers. To thwart the Wraiths' plans, the Micronauts sought out Rom for his expertise on the arcane. Micronauts: First Strike
After encountering the Wraiths' magic however, Larissa was able to adjust the personal forcefields of the Micronauts to resist magic. When Rom and the Micronauts confronted the Dire Wraiths and their virus, the magic infused in the latter afforded it a crude sentience. Nonetheless Biotron was able to use technology to synthesize an antidote to the virus. When Baron Karza proposed an alliance to D'rge, his personal forcefields were also calibrated against magic. ROM: First Strike
To cement their alliance, the Absence and D'rge used their magic to alter Baron Karza's enerchanging abilities. The Micronauts had further upgraded their shields against magic allowing them to counter D'rge's attacks. Small World To allow the conduits to withstand funnelling the energies of the Entropy Cloud, the Wraiths augmented the technological components of the devices with their magic. Entropy They later merged their magic with science again to super-size the Reptos. Asymmetric Warfare
When the Presence awoke on Earth, all Wraiths on the planet had their magical powers enhanced allowing them to begin open conquest of the planet. When the Presence was forced back into her realm, the Wraiths lost their enhanced power. Gods and Monsters
External links[edit | edit source]
- Magic at the TFWiki